var imageUrl;
var random=new Date().getTime(); 
var delay=59;
var counter=0; 
var buffer=new Image;
 
function DisplayImage() {
	document.getElementById("camimg").src=buffer.src; 
	LoadNextImage();
} 
function LoadBuffer () {
	var trickname=imageUrl; 
	++counter; 
	trickname+="?counter="+(random+counter); 
	buffer.src=trickname; 
	buffer.onload=DisplayImage;
} 
function LoadNextImage () {
	setTimeout("LoadBuffer()", 1000*delay);
}
function InitialImage () {
	imageUrl=document.getElementById("camimg").src;
	LoadNextImage();
}
